In the Quad, a planetary system on the brink of a bloody interplanetary class war, a fun loving trio of bounty hunters attempt to remain impartial as they chase deadly warrants.
1. Bangarang
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Killjoys Dutch and John are in serious need of R&R after capturing a dangerous smuggler in the badlands of Westerley. But when a death warrant is posted for D'avin, John secretly takes the job to save his estranged brother. With a competing Killjoy also on the job, the team is in a race against time to clear D'avin's name and their own.
2. The Sugar Point Run
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A hostage exchange warrant turns deadly when the Killjoys find themselves stranded in ‘Sugar Point’ - a restricted, bombed-out city on Westerley overrun with dangerous gangs and scavengers.
3. The Harvest
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Dutch and John take on a seemingly simple warrant to retrieve a missing migrant worker on Leith – only to discover a dark secret lurking beyond the edge of the farm. Meanwhile, D'avin accompanies Pawter on a medicine run in exchange for a rubber stamp on his Killjoy pysch evaluation. But Pawter's assessment brings into question D'avin's fitness to become a Killjoy.
4. Vessel
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The Killjoys find their real rhythm as a trio while protecting a group of gorgeous Surrogates under siege in a badlands fortress. It's a manic, bullet-riddled ride to get to safety, while negotiating the ugly side of Qreshi politics.
5. A Glitch in the System
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An easy salvage job on an abandoned ship takes an insidious turn when the Killjoys are trapped aboard, in a tense, terrifying standoff that forces them to confront their own darkest secrets.
6. One Blood
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Top Killjoys from around the Quad are pitted against one another in a race to find Big Jim, a legendary Killjoy gone rogue. But Khlyen is determined to find Big Jim for his own shadowy purposes, and pressures Dutch to get to him first. Meanwhile, with Dutch gone, John and D'avin are forced to team up with an old nemesis.
7. Kiss Kiss, Bye Bye
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The Killjoys' continuing quest to uncover the mystery behind D'avin's missing memories leads them to an underground black market, triggering a shocking incident that will haunt the team."
8. Come the Rain
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As a result of a toxic “Black Rain” storm over Westerley, John and Pawter are pulled into the tunnels under Old Town, where they are coerced into participating in a dangerous criminal operation. Meanwhile, Dutch and D'avin find themselves trapped together on Lucy, where a transfer warrant forces them to confront the emotional fallout from the events with Dr. Jaegar.
9. Enemy Khlyen
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Dutch and John finally turn the tables on Khlyen by using his own advanced technology to track him down - only to discover the shocking truth behind his presence in the Quad, leaving Dutch to wonder: was she ever really free?
10. Escape Velocity
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Tensions on Westerley boil over when the Company arrests a friend close to our Killjoys. As peace in the Quad hangs in the balance, our Killjoys are finally compelled to choose a side.
1. Dutch and the Real Girl
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Having failed to rescue D'avin, Dutch and Johnny make their way to Eulogy in the hopes of stealing a mysterious, high-tech shield.
2. Wild, Wild Westerley
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With D'avin back on the team, the Killjoys return to the ruins of Old Town to hunt eight escaped convicts.
3. Skin Deep
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A rescue mission goes sideways when the team encounters an unexpected enemy in an abandoned mine.
4. Thursday's Child
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The team discovers that students have mysteriously disappeared from a school for gifted children on Westerly.
5. A Killing Frost
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Johnny joins Pawter for a chilly family reunion; D'avin experiences surprising side effects from the Red 17 experiments.
6. I Love Lucy
7. Heart-Shaped Box
8. Lost in My Mind
9. Johnny Be Good
10. How to Kill Friends and Influence People
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The Killjoys and an old enemy join forces in a desperate bid to thwart Level Six's plan's for The Quad.
1. Boondoggie
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Dutch and D'Avin start making plans to take the fight to the Hullen while John searches for Clara and gains a new ally.
2. A Skinner, Darkly
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Dutch and D'avin attempt to train a replacement nerd; John finds his search for Clara is getting under some people's skin.
3. The Hullen Have Eyes
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The Killjoys trace the last coordinates of a Black Root ship to a radiation scorched planet, finding an abandoned Hullen training camp, creepy inhabitants and a surprising connection to their past.
4. The Lion, the Witch & the Warlord
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An ambush sends Dutch and Johnny on the run for help; D'avin tries to get to the bottom of a Black Warrant.
5. Attack the Rack
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The Killjoy rebels take drastic measures to clean house with a secret attack against the Rack.
6. Necropolis Now
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As Johnny faces off with someone from his past, Dutch faces her own personal hell.
7. The Wolf You Feed
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Desperate for an advantage, Dutch goes AWOL and risks a dangerous procedure that connects her to Aneela's memories.
8. Heist, Heist Baby
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As the Killjoys plan a theft on an armored convoy, Aneela finds herself on a desperate search for Delle Seyah.
9. Reckoning Ball
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Johnny confronts his nemesis face to face when Delle Seyah suddenly arrives to set terms of war via parley.
10. Wargasm
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The Killjoy militia has everything they need to go to war, but as the battle begins, Aneela changes the entire game.
1. The Warrior Princess Bride
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Trapped in the mysterious and mind-bending greenspace and on the run from the deadly Lady, Aneela and her father Khlyen struggle to stay one step ahead while keeping a wounded Dutch alive.
2. Johnny Dangerously
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With criminals chasing an injured Johnny, D'av and Delle Seyah take drastic measures to save him.
3. Bro-d Trip
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Johnny manipulates D'av into helping him find a green pool. Zeph faces possible death.
4. What to Expect When You're Expecting... An Alien Parasite
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Dutch awakens to John at the brink of madness and the birth of D'av's child.
5. Greening Pains
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With D'av's newborn son's life on the line, the trio take desperate measures to save him.
6. Baby, Face Killer
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Team Awesome Force faces off with a relentless, deadly assassin whose arrival is triggered by their examination of the memory Khlyen altered in Dutch's mind. While Pree searches for his missing husband on Westerley, Zeph struggles to save Pip from an unexpected medical complication.
7. O Mother, Where Art Thou
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With D'avin having left, Dutch and John are left to follow the hidden pulsar in Khlyen's mysterious story that leads them to discover an unexpected past – including the origins of the assassin.
8. It Takes a Pillage
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An awkward Jaqobis homecoming takes a deadly turn as Dutch and Zeph risk everything for science.
9. The Kids Are Alright
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Team Awesome Force sneaks onto the RAC to rescue Westerly's stolen children; Zeph and Pip grow closer.
10. Sporemageddon
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Dutch braces herself for a final confrontation in greenspace in an attempt to stop The Lady from breaking through into the Quad and the rest of the universe. Back in the Quad and buried in her work, Zeph makes a horrifying discovery of a threat to all of Westerley.
1. Run, Yala, Run
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Dutch realizes The Lady has put Westerley under a collective delusion - in a world without memory, nothing is what it seems.
2. Blame It on the Rain
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Awake from the memory matrix, Dutch is determined to wake her friends and stop The Lady, before it's too late.
3. Three Killjoys and A Lady
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After escaping The Lady's clutches and reuniting with Lucy, the Killjoy trio start to wonder if there is a traitor amongst them.
4. Ship Outta Luck
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The Killjoy trio must figure out a way to breakout from an inescapable maximum security prison.
5. A Bout, A Girl
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Dutch enters the deadly Supermax prison and fights his way to the top as he seeks a chance to take over the entire ship.
6. Three Mutineers
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Dutch's prison takeover is thwarted by an unexpected hostage situation, leaving her, D'avin and John scrambling for a new plan.
7. Cherchez La Bitch
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The team goes undercover on a Leithian military base to help find The Lady's true body.
8. Don't Stop Beweaving
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Dutch and Zeph embark on a sisterly road trip to a dangerous cult on Leith to find the key to The Lady's destruction.
9. Terraformance Anxiety
10. Last Dance
Fragman
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